Live on mainnet
How it works

A token that collects its own floor.

Every trove is three parts: a token trading on Meteora, a treasury funded by that token's fees, and a keeper that buys, relists and burns. Here is the whole loop.

The loop

  1. 01Someone tradesEvery buy and sell pays the trove’s fee, from 2% to 10%.
  2. 02The fee splits60% treasury, 20% Meteora, 10% launcher, 10% Trove.
  3. 03The treasury fillsSOL waits until it covers the floor price, all-in.
  4. 04The keeper buys the floorThen lists it again at the markup, in the same run.
  5. 05A collector buys itThe piece sells at cost times the markup.
  6. 06Buy back and burnThe sale’s SOL buys the token on its pool, then burns it. Supply shrinks, and the loop starts again.

Turns for as long as people trade.

Run the numbers

Move the inputs to see what a day of trading does. Illustrative math, not a forecast: pieces only burn when they actually sell.

1,000 SOL
2.8 SOL
Fee tier
Relist markup
Fees in a day50.00 SOL5% of 1,000 SOL traded
Floor pieces bought10.0about one every 2.4 hours, at 3.00 SOL all-in
Buybacks if they all sell36.00 SOLEach sale burns 3.60 SOL of the token
Launcher earns5.00 SOL10% of fees, every day the token trades
Where a day of fees goes50.00 SOL total
Treasury, 60%30.00 SOL
Meteora, 20%10.00 SOL
Launcher, 10%5.00 SOL
Trove, 10%5.00 SOL

The life of a trove

  1. Phase 1

    Launch on the curve

    The token starts on a Meteora Dynamic Bonding Curve with a fixed supply of 1,000,000,000. The fee opens at 50% and falls to the trove’s tier over the first minute, so bots that buy in the first seconds mostly fund the treasury. An optional dev buy rides in the same transaction as pool creation, at the normal fee.

  2. Phase 2

    Graduate

    When the curve reaches its graduation threshold, liquidity moves to a Meteora DAMM v2 pool and the LP is locked for good. The locked position keeps earning the same fee tier, so the flywheel keeps its fuel.

  3. Always

    Run the loop

    Trove’s keeper claims fees, splits them, and watches the floor on Magic Eden and Tensor. When the treasury covers the cheapest valid listing it buys and relists in one run. When a piece sells, it buys the token back and burns it.

Rules the keeper follows

  1. Floor only. It buys the cheapest valid listing across Magic Eden and Tensor. Nobody hand-picks pieces.
  2. Floor guard. It skips any floor more than 25% above its 24-hour median, so nobody can pump a listing into the treasury.
  3. Relist at once. Every piece is listed at its all-in cost times the markup in the same run it was bought.
  4. No price cuts. A piece never lists below what it cost.
  5. Burns are buybacks. Sale proceeds buy the token on its own pool, and every token bought is burned, never held or sold.
  6. Spread out. Large buybacks are split into smaller buys over a few minutes to make them harder to front-run.

Risks, plainly

  • Unaudited. The keeper and any contracts behind this prototype have not been audited.
  • A trusted keeper. Listing selection and timing happen off-chain, run by Trove.
  • Needs volume. No trading means no fees, no buys and no burns.
  • Pieces can get stuck. If a floor falls below the relist price, pieces can sit unsold and hold treasury SOL.
  • No claim on the art. Holding the token is not ownership of the treasury or the pieces.

Questions

No. The treasury holds each piece until it sells. Holders benefit when a sale buys back and burns supply, which raises everyone else’s share.

Have a collection in mind?

Launching takes four steps and one signature.

Launch a trove